Union Busting Before GTA VI: The Rockstar North Controversy

Rockstar North, the Edinburgh-based video games developer best known for the highly acclaimed Grand Theft Auto series, is under scrutiny for its sacking of 31 employees back in October and its recurring production delays. The development of Grand Theft Auto VI has been Rockstar Games’ most closely examined project yet, shaped by its labour dispute with IWGB and unprecedented anticipation from fans. Originally planned for a late-2025 release, Grand Theft Auto VI was delayed to 26 May 2026 and later postponed again to 19 November. Such delays are not unusual within the games industry, where large studios frequently revise release timelines in response to technical challenges.

Famously, Cyberpunk 2077, which had multiple delays before its December 2020 release, became infamous due to its problematic launch with technical issues that left it largely unplayable for many players. Game-breaking bugs, including malfunctioning in-game AI and frequent crashes, led Sony to temporarily remove Cyberpunk 2077 from its PlayStation store shortly after its release to fix the most critical bugs, then re-release it a couple of months later. 

By contrast, Rockstar’s previous title, Red Dead Redemption 2 had its series of delays, but became one of the most critically acclaimed games of all time. This contrast highlights a key distinction between the two cases: while Rockstar historically delayed releases to ensure quality, recent developments (such as the reported sacking of employees, and the announcement of the further delay from May to November on the same day) may raise concerns about internal dysfunction and potential impact on the final product.

The stakes surrounding Grand Theft Auto VI are significantly higher than those of Red Dead Redemption 2, potentially resulting in one of the largest crunch periods in the history of Rockstar Games. “Crunch” within the game industry is the systemic practice of mandatory overtime. In the case of Rockstar, an AAA studio, the “crunch” working conditions should be scrutinized given the company’s scale, financial resources, and influence compared to smaller developers.

It does not seem like a coincidence that the delay announced in October coincided with the day the sackings were announced. The timing suggests that the group, which was attempting to form a labour union, may have used the late-game crunch period to strong arm Rockstar into meeting their demands. While this may have backfired for the former employees, their sackings may have created adverse consequences for Rockstar, contributing to potential further disruptions.

Last week, I visited Rockstar North in an attempt to speak with employees about the crunch period and the difference between early and late stages of development, when crunch is typically most intense. The employees I spoke with declined to comment beyond saying that “everything is great here” and did not respond to any follow-up questions.

Rockstar Games has long been known as an extremely private company, with only limited information made public. This exposure of internal tensions must be highly uncomfortable for them in addition to fan expectations. The industry and fanbase will be watching closely for what comes next.

Rockstar North – geograph.org.uk – 8008927” by Alexander Kirwin is licensed under CC BY-SA 2.0.